Where we stand

Every tool on the table. Verified facts only.

Green leads the row, red loses it, gold is a caveat. Where we couldn't verify a competitor's number — like Unity Version Control's pricing — we say so instead of guessing. That goes for our own cells too.

Feature matrix

Feature Branchive loregui GitHub + LFS Perforce Helix Core Diversion Unity VC
Native large-binary handling Yes — native QUIC lore:// Yes — binds Lore's native API No — bolt-on Git LFS Yes — native Yes — native Yes — native
File locking Enforced at the push, review-friendly — a lock never freezes a teammate out; they keep working and land through review Exclusive claim only — no server to block the write LFS locking — best-effort Exclusive hold — one held lock stalls everyone else Exclusive — "Hard Locks" Exclusive — "Smart Locks"
Pull requests / code review Yes — native pull requests No — local GUI, no server Yes — native Needs Helix Swarm add-on Yes — Reviews Yes — Code Reviews
Required review before merge Yes — enforced No — nothing to enforce it Yes Yes — Swarm enforce Not enforced — on their roadmap Yes
Protected branches (server-enforced) Yes — level-enforced, admin-gated unprotect No — no hosted server Yes Yes — protections table Yes Yes
Permission levels enforced (read/write/admin) Yes — server-side No — no access-control layer Yes Yes Yes Yes
Web UI (browse / diff / review) Yes No web UI — native desktop GUI instead Yes Needs Helix Swarm add-on Yes Yes
Self-host option Core is self-hostable; the team layer is Branchive Cloud Yes — 100% local, any backend Yes — Enterprise Server Yes Enterprise tier only Yes
Desktop platforms Windows today — macOS/Linux in development Windows, macOS, Linux Windows, macOS (GitHub Desktop) Windows, macOS, Linux Windows, macOS (Linux via CLI) Windows, macOS, Linux
CI / automation Signed webhooks → your CI No — local GUI only Yes — Actions Yes — via Jenkins Yes — CI integrations Unity DevOps
AI agent access (MCP) Yes — hosted server, OAuth, per-repo scoped Yes — local desktop only Yes — official (remote in preview) Community server — not officially supported No — as of Jan 2026 No — VCS ops (Editor MCP only)
Pricing $20/user/mo, 1 TB each, 2 free-forever collaborators per repo, bandwidth free — $0 in beta Free — open source (MIT) Free tier + $4/user; LFS metered ~$0.07/GB + ~$0.0875/GB egress Free ≤5 users; Cloud $39/user/mo Free ≤5 users; $25–35/user/mo Not published — see Unity's site
Built for Unreal Engine / game teams Lore users wanting a free local GUI General development AAA game / VFX, enterprise Game teams, cloud-native Game dev, real-time 3D

The GitHub column reflects Git + Git LFS — the same metered-storage model applies to self-hosted Git + LFS on GitLab, Gitea, or Bitbucket. loregui is Biloxi Studios' free, open-source local GUI for Lore — a different lane: no hosted server, review pipeline, or access control, which is exactly what Branchive Cloud adds. On MCP: loregui's server is local-only, GitHub's remote server is in public preview, Perforce's is community-supported (not officially supported), and Unity's official MCP targets the Editor — not version control; Branchive's is a hosted, OAuth-secured server scoped to your repo permissions. Facts per each vendor's published documentation.

Deep dives: GitHub alternative · Perforce alternative · Helix Core alternative · Diversion alternative · Unity Version Control alternative · Git LFS alternative

Pick your lane.

Lore CLI — bare metal

Epic's native command line. Fast, free, no GUI, no team layer. You bring your own server and your own discipline.

loregui — free local GUI

Biloxi Studios' open-source desktop GUI. Great solo tool, cross-platform today. No server, no reviews, no access control.

Branchive — the team layer

Free desktop GUI plus a hosted fork of Lore with reviewed pull requests, enforced locks and grants, issues, wiki, and webhooks. The only lane built for teams.

See it against your own project.

Clone a real repo in about a minute. Free during beta.