Game-sized repos.
GitHub-style teamwork.
Branchive puts pull requests, protected branches, and file locks that actually block a write on top of Epic's QUIC-fast Lore VCS — so a 6 GB Unreal project clones in about a minute and nobody stomps your .uasset again.
Free · Windows today, macOS & Linux in development
lore clone lore://vcs.branchive.io:41337/<repo>
One command, one real project, cloned from Branchive Cloud. Measured — not a benchmark rig.
Pricing
The lowest-cost cloud for game-sized repos.
A terabyte per seat, bandwidth never metered — and every paid seat brings two free-forever collaborators onto a repo. A three-person team ships for $20. Run the numbers →
What you get
Built for the way game teams actually work.
Multi-gig clones in about a minute
The lore:// protocol is QUIC-based and built for large files. No LFS bolt-ons, no shallow-clone workarounds.
Pull requests with real protected branches
Require review before merge. On Branchive Cloud, protection holds — only admins can unprotect, so changes land through an approved merge, not around it.
Locks that gate the push — not your team
Lock a .uasset and Branchive Cloud rejects anyone else's push over it. Unlike Perforce-style exclusive holds, nobody is frozen out — teammates keep working on their own branch and submit their take for review. The lock guards the mainline, not their momentum.
Read-only really means read-only
Per-repo read / write / admin grants, enforced server-side. A read-only grantee can browse and clone — a push gets denied, not just hidden in the UI.
Issues + a wiki on every repo
Per-repo issue tracking with your own labels, and a markdown wiki for design docs and pipeline guides — right next to the assets they describe.
The desktop client is free — forever
Branchive Desktop is a free GUI for Lore. Use it against your own loreserver at no cost — or sign in to Branchive Cloud for the full team layer.
Bring your AI agents
Branchive ships a hosted MCP server — connect Claude Code, Claude Desktop, or any MCP client and let AI agents browse, review, and commit against your repos, scoped to their exact permissions via OAuth. See the comparison →
How it works
Zero to a working repo in four steps.
Download & sign in
Grab Branchive Desktop, sign in to Branchive Cloud — or point it at your own self-hosted loreserver.
Clone over lore://
One click in the GUI or one CLI command. QUIC moves gigabytes of assets in minutes, not hours.
Lock, commit, review, merge
Lock binaries before you edit, push through the GUI, and land team changes through reviewed pull requests.
Connect your AI agents
Point Claude Code, Claude Desktop, or any MCP client at your repos — Branchive's hosted MCP server is OAuth-secured, so agents work scoped to their exact permissions.
Editor integrations
Works where you work — install from the official marketplaces.
Native plugins for the tools game teams live in. Lock, commit, push, and review without leaving your editor — every commit badged with the client it came from.
Unreal Engine — on Fab
A native Revision Control provider: UE's Check Out maps to a real enforced lock, "Locked by" shows in the Content Browser, and Check In commits, pushes, and releases in one step. Get it on Fab →
VS Code — on the Marketplace
Source-control view, file history, diffs, locks, and Branchive Cloud sign-in inside VS Code — for the tools, scripts, and config that live next to your assets. Install from the Marketplace →
Rider & IntelliJ — on the JetBrains Marketplace
Full VCS integration for Rider and the IntelliJ family: commit and push from the IDE, per-file locks, history, and conflict resolution — built for Unreal C++ workflows. Get it for JetBrains IDEs →
Where we stand
Built to win on the things game teams pay for.
Native large-file speed, enforced locks, reviewed merges — and a price that undercuts the per-seat tools. Here's the short version.
| Branchive | GitHub + LFS | Perforce | Diversion | |
|---|---|---|---|---|
| Native large binaries | Native QUIC | Bolt-on LFS | Native | Native |
| Write-blocking file locks | Enforced — never blocks a teammate's work | Best-effort | Exclusive hold — one lock stalls everyone | Enforced |
| Required-review PRs | Native | Native | Swarm add-on | Not enforced |
| Price for 5-person team, 1 TB | $40/mo — 2 paid seats + 3 free collaborators | ~$130+/mo metered | $195/mo | $125+/mo |
See the full comparison — loregui, Unity Version Control and more →
Your next project deserves a faster repo.
Free desktop client. Free cloud during beta. One minute to your first clone.