Free during beta — everything included

Game-sized repos.
GitHub-style teamwork.

Branchive puts pull requests, protected branches, and file locks that actually block a write on top of Epic's QUIC-fast Lore VCS — so a 6 GB Unreal project clones in about a minute and nobody stomps your .uasset again.

Free · Windows today, macOS & Linux in development

lore clone lore://vcs.branchive.io:41337/<repo>
6.05 GiB
Unreal project
3,637
Files
78 s
Full clone

One command, one real project, cloned from Branchive Cloud. Measured — not a benchmark rig.

Pricing

The lowest-cost cloud for game-sized repos.

A terabyte per seat, bandwidth never metered — and every paid seat brings two free-forever collaborators onto a repo. A three-person team ships for $20. Run the numbers →

$20/user/mo
1 TB per user
+2 free collaborators · bandwidth free
$0 during beta

Built for the way game teams actually work.

Multi-gig clones in about a minute

The lore:// protocol is QUIC-based and built for large files. No LFS bolt-ons, no shallow-clone workarounds.

Pull requests with real protected branches

Require review before merge. On Branchive Cloud, protection holds — only admins can unprotect, so changes land through an approved merge, not around it.

Locks that gate the push — not your team

Lock a .uasset and Branchive Cloud rejects anyone else's push over it. Unlike Perforce-style exclusive holds, nobody is frozen out — teammates keep working on their own branch and submit their take for review. The lock guards the mainline, not their momentum.

Read-only really means read-only

Per-repo read / write / admin grants, enforced server-side. A read-only grantee can browse and clone — a push gets denied, not just hidden in the UI.

Issues + a wiki on every repo

Per-repo issue tracking with your own labels, and a markdown wiki for design docs and pipeline guides — right next to the assets they describe.

The desktop client is free — forever

Branchive Desktop is a free GUI for Lore. Use it against your own loreserver at no cost — or sign in to Branchive Cloud for the full team layer.

Bring your AI agents

Branchive ships a hosted MCP server — connect Claude Code, Claude Desktop, or any MCP client and let AI agents browse, review, and commit against your repos, scoped to their exact permissions via OAuth. See the comparison →

Zero to a working repo in four steps.

Download & sign in

Grab Branchive Desktop, sign in to Branchive Cloud — or point it at your own self-hosted loreserver.

Clone over lore://

One click in the GUI or one CLI command. QUIC moves gigabytes of assets in minutes, not hours.

Lock, commit, review, merge

Lock binaries before you edit, push through the GUI, and land team changes through reviewed pull requests.

Connect your AI agents

Point Claude Code, Claude Desktop, or any MCP client at your repos — Branchive's hosted MCP server is OAuth-secured, so agents work scoped to their exact permissions.

Works where you work — install from the official marketplaces.

Native plugins for the tools game teams live in. Lock, commit, push, and review without leaving your editor — every commit badged with the client it came from.

Unreal Engine — on Fab

A native Revision Control provider: UE's Check Out maps to a real enforced lock, "Locked by" shows in the Content Browser, and Check In commits, pushes, and releases in one step. Get it on Fab →

VS Code — on the Marketplace

Source-control view, file history, diffs, locks, and Branchive Cloud sign-in inside VS Code — for the tools, scripts, and config that live next to your assets. Install from the Marketplace →

Rider & IntelliJ — on the JetBrains Marketplace

Full VCS integration for Rider and the IntelliJ family: commit and push from the IDE, per-file locks, history, and conflict resolution — built for Unreal C++ workflows. Get it for JetBrains IDEs →

Built to win on the things game teams pay for.

Native large-file speed, enforced locks, reviewed merges — and a price that undercuts the per-seat tools. Here's the short version.

Branchive GitHub + LFS Perforce Diversion
Native large binaries Native QUIC Bolt-on LFS Native Native
Write-blocking file locks Enforced — never blocks a teammate's work Best-effort Exclusive hold — one lock stalls everyone Enforced
Required-review PRs Native Native Swarm add-on Not enforced
Price for 5-person team, 1 TB $40/mo — 2 paid seats + 3 free collaborators ~$130+/mo metered $195/mo $125+/mo

Your next project deserves a faster repo.

Free desktop client. Free cloud during beta. One minute to your first clone.