Comparison

Branchive as a Git LFS alternative

If you're tired of Git LFS's separate storage layer, metered bandwidth, and best-effort file locking, Branchive is a Git LFS alternative built on Lore — a version control system where large files are native, not bolted on.

Windows only today — macOS and Linux are in development.

Back to Branchive

No pointer files, no separate storage backend.

Git LFS adds large-file support through pointer files, a separate storage backend, and its own tracking rules. The lore:// protocol treats large files as first-class data from the start — a real 6.05 GiB Unreal project, 3,637 files, cloned in 78 seconds from Branchive Cloud (measured, one command, not a benchmark rig).

Not a feature of the host — a feature of the tool.

Branchive Cloud brings the pull-request workflow directly to Lore — propose changes, require review before merge, discuss inline — without needing a separate Git host layered on top of LFS.

No metered storage or egress.

Git LFS storage and bandwidth are billed per gigabyte (roughly $0.07/GB storage and $0.0875/GB egress on GitHub). Branchive Desktop is free, full stop, and Branchive Cloud is free during early access.

Protected branches, enforced by Branchive Cloud.

Core Lore already blocks a direct push to a protected branch, even the owner's. Branchive Cloud forks the server to enforce role by level and gate unprotect to admins only, so protection actually holds.

Ours is enforced server-side on Branchive Cloud; Git LFS's still isn't.

git lfs lock is best-effort, not hard-enforced — the server doesn't reject a competing push. Branchive Cloud's locking is enforced: it stops anyone else from locking the same file, and the server rejects anyone else's direct commit, push, force-push, or rename over the locked file. Approved PR merges aren't lock-gated, and repo owners/admins can force-release a lock. (Self-hosted stock Lore doesn't block the write either, same as git lfs lock is everywhere.)

When Git LFS is still the better choice.

You're staying inside the Git and GitHub ecosystem

If your team is committed to Git and GitHub's ecosystem — Actions for CI, a huge integration marketplace, code search, issue tracking — migrating your version control system is a bigger cost than adopting LFS for a handful of large files. Branchive does not interoperate with Git repositories.

You need self-hosted Git + LFS for policy reasons

Self-hosted Git with LFS on GitLab, Gitea, or Bitbucket is a mature, well-understood option if your organization requires staying entirely on Git tooling. The same metered-storage and best-effort-locking caveats apply there too, but the migration cost is zero because you're already on Git.

You need a lock that goes read-only on your local disk

Perforce Helix Core, Diversion, and Unity Version Control all offer exclusive locks that also make the file read-only on your local disk — a step beyond Branchive Cloud's server-side push enforcement, and well beyond Git LFS's best-effort locking. If you need that local read-only guarantee today, one of those is the better fit right now.

Full feature comparison.

Competitor wins are shown honestly — green leads the row, red loses it, gold marks a caveat in between. Where we couldn't verify a competitor's number, like Unity Version Control's pricing, we say so instead of guessing.

Feature Branchive loregui GitHub Perforce Helix Core Diversion Unity Version Control
Native large-binary handling Yes — native QUIC lore:// Yes — binds Lore's native API in-process No — bolt-on Git LFS Yes — native Yes — native Yes — native
File locking Yes — enforced on Branchive Cloud; self-hosted Lore doesn't block the write Exclusive claim only — no server, so it can't block the write Git LFS locking — best-effort, not hard-enforced Exclusive, write-blocking Exclusive — "Hard Locks" Exclusive — "Smart Locks"
Code review / merge-request workflow Yes — native pull requests No — local GUI, no server Yes — native pull requests Yes — needs the Helix Swarm add-on Yes — Reviews Yes — Code Reviews
Required review enforced before merge Yes No — nothing to enforce it Yes Yes — Swarm enforce ⚠️ Not enforced — on Diversion's roadmap, per their docs Yes
Protected branches (server-enforced) Yes — core Lore blocks natively; our fork adds level-enforcement and admin-gated unprotect No — no hosted server Yes Yes — protections table Yes Yes
Permission levels (read/write/admin) enforced Yes No — no access-control layer Yes Yes Yes Yes
Web UI (browse / diff / review) Yes No web UI — full native desktop GUI instead Yes Needs the Helix Swarm add-on Yes Yes
Self-host option Core is self-hostable; the enforcement layer is Branchive Cloud-only Yes — 100% local, any backend (local/S3/MinIO/Garage) Yes — Enterprise Server Yes Enterprise tier only Yes
Desktop platforms Windows only today — macOS/Linux in development Windows, macOS (Apple Silicon), Linux Windows, macOS (GitHub Desktop) Windows, macOS, Linux Windows, macOS (Linux via CLI) Windows, macOS, Linux
CI / automation Via webhooks → your CI No — local GUI only Yes — Actions Yes — via Jenkins Yes — CI integrations Unity DevOps
Pricing / free tier Free during early access Free — open source (MIT) Free tier + paid; Git LFS metered ~$0.07/GB storage + ~$0.0875/GB egress Free ≤5 users; Cloud $39/user/mo Free ≤5 users (Indie); Pro $25/user/mo, Studio $35/user/mo — see Unity's site
Target audience Unreal Engine / game teams, Windows-first Lore users who want a free local GUI, any platform General development AAA game / VFX, enterprise Unreal Engine / game teams, cloud-native Game development, real-time 3D

The GitHub column reflects Git + Git LFS — the same metered-storage and best-effort-locking model applies to self-hosted Git + LFS on GitLab, Gitea, or Bitbucket. The loregui column is Biloxi Studios' free, open-source local GUI for Lore — genuinely free and cross-platform today, with no hosted server, review pipeline, or access-control layer. Unity Version Control's pricing isn't published anywhere we could verify, so we don't quote a number here — check Unity's site directly.

Frequently asked questions.

Does Branchive work with Git or Git LFS?

No. Branchive is built on Lore, Epic's version control system — not Git, and not Git LFS. Lore uses its own QUIC-based protocol (lore://) with large files handled natively, not through a separate LFS storage layer. Branchive does not interoperate with Git, Git LFS, or the git-lfs CLI.

Can I migrate an existing Git LFS repository to Branchive?

There's no automated import from Git or Git LFS to Lore. Branchive works with Lore repositories — you can create new repos on Branchive Cloud and push to them from a Lore workspace. The core operations (clone/commit/push/branch/lock) work against any loreserver, self-hosted included.

Is Branchive free?

Branchive Desktop is a free Windows client. Branchive Cloud collaboration features — pull requests with required review, invite-only team sharing, and per-repo read/write/admin roles (collaborators land changes via reviewed pull requests; only the owner pushes directly today) — are available when you sign in with Google.

Does Branchive enforce protected branches and roles, or is that just a UI setting?

Core Lore already blocks a direct push to a protected branch, even the owner's — that's native. What stock Lore lacks: protection isn't gated (anyone holding a grant can unprotect, push, and reprotect) and roles are checked by presence, not level, so a read-only grant can still push to an unprotected branch. Branchive Cloud forks the server to close both gaps — role enforced by level, and unprotect admin-gated — so protection actually holds, on the lore CLI and Branchive Desktop too, not just the web UI. A self-hosted, stock loreserver gives you the Lore core, not this enforcement layer.

See if Branchive fits your workflow.

Windows only today — macOS and Linux are in development.